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Virtual Production Producer

Recently completed work with Netflix Studios, as a virtual production producer, on one of the largest virtual production shows the studio currently has.

I oversaw and maintained a schedule for the construction of one of the largest LED volumes in the world and worked with the companies building the truss and wall, in addition to collaborating with the VAD department and content creators creating workflows and schedules to build the worlds that would be projected on the wall.

Updates when allowed to post anything HERE

Virtual Production: Motion Capture Producer

 

Completed five months of principal photography in Atlanta working for a Marvel show where, as a producer for Imaginarium Studios, with multiple Xsens suits and upwards of 72 Vicon cameras for performance and camera capture on multiple characters simultaneously .... ten episodes were completed providing all the cleaned data for VFX animation vendors to work from.

 Updates when allowed to post anything HERE

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Epic Games Virtual Production Fellowship Program

I completed the Epic Games Fellowship Program. It was a fantastic and rigorous learning experience designed to introduce the game engine to experienced industry professionals in film, animation, and VFX. It was specifically focused on Virtual Production, with its use of Virtual Cameras, remote Motion Capture, Facial Capture, character retargeting real-time techniques beyond asset creation, animation, lighting. Our final individual project was a short Sequence Cinematic completed in four weeks.

A version of the toon-shaded, final project can be found HERE

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Unreal Bootcamp for VFX Professionals

Escape Studios, London

Framestore and DNEG sponsored program over the 2020 Summer. The objective of the program was to replicate the first shot from Alfonso Cuaron's film Children Of Men with the use of Unreal Engine, Houdini primarily. 

I configured an Amazon Web Server (AWS) and installed Perforce to have a team of artists from Australia, France, UK, and me in Los Angeles complete the assignment. The result can be found here ( HERE )

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The Third Floor and Halon Unreal Previsualization

Visual Effects Society - Los Angeles Section

Had an opportunity to go over the workflows and Unreal knowledgebase as it is used in the previz industry by industry leaders and Epic Games instructors. Emphasis on the use of the marketplace resource, lighting, and rendering pipelines.

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